If you want to close absolutely all of the rides and shops with one button, no such option exists. You can close down individual rides & shops and you can close down the park itself. I wasn't able to comment on them in my Preview as they didn't exist now, I can. The concept is put in play in the game it just isn't used for the elements of management where you arguably need it the most.Ī lot of new management capabilities was introduced after the game transitioned to its retail release. The frustrating thing is that an "auto-renew" option already exists for advertising campaigns and is turned on by default. This is functionality that existed in the original RollerCoaster Tycoon, and Planet Coaster's implementation of the feature is a bit worse in this fashion. Some sort of "research queue" that allows you to pick what to research next and automatically work your way through the list would be great. Again, this is something that could be automated easily if the player so desired. Once it's complete, you have to reveal the research and select another. You select the research, set the rate at which it researches, and wait for it to finish. You can research up to three things at one time from a variety of categories. Budget-conscious players could have the option to turn this on or offĪ similar lack of automation exists with Research. It's really something that ought to be able to be automated in some fashion if you so choose with a policy: as soon as they can be trained to the next level, train them and raise their salary accordingly. This can be a daunting task if you have a larger park with dozens - potentially hundreds - of employees. You'll have to click on each individual employee to manually promote them and raise their salary one-by-one. Unfortunately, managing these employees can be a bit of a pain. Planet Coaster gives you a lot of information about your park, your rides, and your guests. If an employee is in an under-served business (say, a gift shop that doesn't particularly get a lot of attention) they will become bored and you'll have to compensate by raising their pay. 95% of the time you will be leveling up an employee and raising their salary a fixed amount I've found that a salary increase of $15-20 works best. If they are not adequately trained, overworked, underworked, or underpaid they will be unhappy and eventually quit if they reach a critical point. The standard is that you train your employee, raise their pay a bit to reflect their higher skill set, and then wait until you can train them again. Employees each have a wage and a skill level. My complaint about managing employees remains. This is all great, but there are still some issues that remain even with all the information that is provided to you via the game's management screens. You can set the entry price of your park (if any) from the management screen, take out loans, and do research on up to three things at a time. If you're not open in the early morning, you will never see the sunrise your park will instantly switch from closing time to opening time (whenever it may be). As best as I can tell, the opening and closing times simply determine how much money you make "per day" as well as the lighting of your park. You're able to open and close your park in the sandbox and challenge mode as well as set the opening and closing times. The management side of the game has also been nicely laid out. For the moment, have a peek at the game's launch trailer to get an idea of what Frontier Developments thinks Planet Coaster is all about: Nearly all of those concerns have been addressed. I previewed the game when it was in its Alpha and had some concerns about the amount of content available as well as the management side of the game. The game's announcement trailer showed a lot of promise, and I can say with some confidence that it delivered on the final product we have today (though, one or two small things have changed). Planet Coaster(developed and published by Frontier Developments) is, of course, a theme park simulator made in the Cobra game engine - the same engine that powers Elite: Dangerous. I went into my review of Planet Coaster with cautious optimism, and I can now comfortably say that I think it's quite an excellent game. Even so, I've been gaming long enough to know that a good idea and a shiny presentation can make a terrible game look great (I'm looking at you, Aliens: Colonial Marines). I put countless hours into the game, and when I heard the guys behind RollerCoaster Tycoon 3 would be working on a new game by the name of Planet CoasterI was over the moon. One of the few times I didn't was when my dad brought home RollerCoaster Tycoon, the theme park management simulator created by Chris Sawyer. I'd almost always miss out on the latest and greatest thing all the other kids were talking about. When I was a kid, we didn't have a whole lot of money.
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